
Player Characters
Tinu (Eric)
Flora (Paige)
Talazaa (Sarah)
Varis (Luke)
Chungus (Tom)
Frilxiun (Owen)
Notable Non-Player Characters
Bruella Brightblade
Smiling Stannoc, Yawning Portal bookie
Lord Arit Adarbrent, patriarch of House Adarbrent
Notable Locations
The Yawning Portal
House of Healing
Sea Caves
Session Summary
Ches 23 – Return from the Undermountain
The party arrived, weary and injured, to the top of the well. As they are hoisted up the well into the Yawning Portal, they hear the sounds of laughing, clinking glasses, music, and merriment. The inn is packed with people. As they see the adventurers rise out of the well, the patrons gave hearty shouts. Mugs shaped like the eponymous well raised aloft and cheers rang out with laughter and catcalls.
High above, the balconies were filled with patrons, drinks in hand. Music filled the inn, from a group of five performers on a small stage near the street windows, dressed in motley knightly attire, playing instruments and singing a boisterous drinking song. An unfurled banner behind them identified the troupe as the “Neverwinter Knights.”
A jovial halfling, Smiling Stannoc, the bookie hopped up on the side of the well.
"A new batch of brave adventurers fresh returned from the Undermountain Delve! Say a prayer to Grim Kelemvor for those dearly departed — and get out your purses lads and lasses as we tally up these dearly returned from the latest dive into the depths of the dungeon!"
Pulling out a ledger and calling out, "Electric Troll Syndicate, and would you look at that, all intact, and even the Watch Wizard in one piece! That’s a bonus!"
Eyeing up Chungus, "Hmmm… Electric Troll Syndicate… plus a bonus half orc it seems. Who wagered on that??"
Laughter, cheers, and curses follow as patrons collect their winnings or pay their losses. A lucky winner — a broad shouldered dwarf named Gwynbera Goblinhorn called over,
"You’re my good luck charms! Let me buy you all a drink!"
A Message from Lord Adarbrent
As the adventurers enjoyed the drinks from the lucky dwarf, from within the crowd a young pale human wearing a tabard emblazoned with a Gold field with purple mountains and a red star pushed toward you.
"Good saers! Good ladies!" He exclaimed breathlessly as he bowed.
"Please, allow me to introduce myself. I am Ecredd Keenheart, a page for the good House Adarbrent. I have been tarrying here for you to return from your adventures in the Undermountain! My master Lord Adarbrent has sent a message to you forthright."
The young man raised his voice among the crowd and attempted to keep from being pushed toward you by the jostling crowd.
"I know not if you heard the news, but you shall soon enough. My master is deeply in your debt for he was told you were the good souls who passed along the book of that scoundrel and murderer known as Lifrena, may he freeze forever in Cania!"
"My lord and the Watch concocted a cunning plan based on that information, which saved my lord from certain death. Most of the assassins were slain, and a few taken into hand for hanging. Even now my lord is recovering at the House of Healing, but wishes to meet with your at your earliest convenience."
With that, he handed over a ring stamped with the sigil of the House.
"This ring shall grant you an audience with my lord. Seek him out at the House of Healing on the High Road in the Blackrose Hill district of the North Ward."
The Fleetswake Parade
Heading out into the press of the crowd outside the inn, the adventurers saw the source of all the people. Commoners and tradesfolk lined the streets and children ran under foot. It was as if the entire Citadel District was ablaze in color, sound, and excitement. Trumpets blared, street vendors called out treats and sweet cakes for sale. Ahead, marching
eight abreast and fifteen ranks deep in their green-and-gold uniforms, the parade was led by an impressive phalanx of the City Watch, filling the width of Snail Street.
Behind them, wonderworkers from the House of Wonders summoned huge ribbons of water and were moving them down the street. Within the ribbons of water swam giant, clockwork fish of bronze.
The fish appeared to be controlled by a Mechanical Man from the House of Inspired Hands, made of burnished copper and wood; its clockwork mechanisms visible constantly whirring and pistoning under its rune-etched skin-plating as it commanded the fish to perform tricks – flipping from one stream to another. The mechanical man leaped up, perched atop the snout of one of the fish, and was launched high into the air, where to double-flip before splashing back down through one of the water ribbons.
Behind the mechanical man, another Gondite creation followed: a Mechanical Beholder, hovering over the crowd and glaring about menacingly.
Following the wonderworkers and Gondites, was a swashbuckling captain in an enormous feathered hat atop a rainbow-feathered diatryma. Behind him were two swarthy men in sailor garb, bearing an unfurled banner that read “”/wikis/the-sea-maidens-faire" class=“wiki-page-link”> The Sea Maiden’s Faire: Carnival of Wonder and Diversions!"
He was followed by a procession of exotic animals — a caged owlbear, a unicorn stamping its feet proudly, and a woman with three legs leading a massive peacock fanning its feathers in a dazzling pattern of shapes and color.
Jugglers and stilt-walkers followed, leaning out far over the crowd, handing out advertising bills for the carnival on the “Pier of Wonders” in the Mistshore neighborhood of the Dock Ward.
The carnival workers rolled up a cannon, and shot a dwarf forwards to be caught by two of the stiltwalkers holding a net.
Following the carnival was a pageant wagon for Lightsinger Theater, performing The Pirate Lovers. This popular musical tells of a human woman who is, improbably, the daughter of a dwarf-king and, even more improbably, falls in love with a dark elf. Various ballads are sung from the “deck” of the ship which the pageant wagon opens to reveal.
The Gratitude of House Adarbrent
The adventurers crossed the street between the pageant wagon and a troupe of students from Blackstaff Academy shooting sparklers, flowers, and bubble cantrips from their wands, and made their way up the High Road. Fishmongers outside the Inn of the Dripping Dagger called out their special panfried lout and baked shalass. By the time the party passed the Palace and made it all the way up to the Market, the crowds had thinned. There on the east side of the Market stood the House of Healing.
The party were welcomed in to the hall of the Guild of Apothecaries & Physicians and presenting the sigil of the noble House, were brought to the bedside of Lord Adarbrent.
The lord was still pale, but in strong spirits as the party was led into his hospital room. He elaborated briefly on the plot to assassinate him and offered the gratitude of his House. Namely, he asked them to be his champions in the upcoming Race of the Emerald Grotto, a keystone event during the Fleetswake Festival.
In addition, he has an additional request: his agents have spotted a Luskan pirate ship foundered in the Sea Caves just to the north of the city. He believes the ship is the same as one that had plagued their shipping lanes. House Adarbrent will pay 2000 dragons for the safe retrieval of a locked box they believe is on the ship. In addition, they will pay a 10% salvage fee for any other household treasures retrieved from the ship.
Adventure Logs