Campaign of the Month: August 2021

City of Splendors. Dungeon of Madness.

Session 33
Salvage Operation

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Player Characters

Tinu (Eric)
Flora (Paige)
Talazaa (Sarah)
Varis (Luke)
Chungus (Tom)
Frilxiun (Owen)

Notable Non-Player Characters

Mitha Adarbrent – noble of House Adarbrent

Notable Locations

Sea Caves

Session Summary

Ches 25 – Wreck of the Pirate Ship

The adventurers rowed from the Golden Wave, the Adarbrent mercantile galleon, to the wreck of the foundered ship. The ship had apparently sailed into a narrow crevice in the cliff walls north of Waterdeep, and run aground on the jagged rocks of Umberlee’s Maw.

Among the remnants of the tattered sails could still be seen the flag of Ship Kurth, the notorious pirate lord from the city of Luskan in the north. Painted on the starboard hull were the words The Night Howl and an image of a seawolf.

Boarding the ship, they saw immediately that the ship had torn in two from the force of the swirling waves, and set to searching the wreck. They were looking for a lockbox belonging to House Adarbrent, stolen from a merchant ship last fall by the pirates. Their patron believed the Night Howl may still hold the treasure.

Cave of the Drowned

Beyond the ship, the narrow passage in the cliffs opened into a larger cave filled with sunken wrecks. In a corner of the cave, floating among seaweed were lined rows of bodies, wrapped in seaweed. To Talazaa, the scene looked eerily familiar to an etching she saw from the dark days of Bloodhand Hold, an ancient custom of the worshippers of the Bitch Queen. A rite of the seafaring people long before the Fleetswake Festival became a time of merriment and sea shanties and sailboat races.

The Sea Devils

It didn’t take long for inhabitants of the cave to become aware of the party searching the ship. A dozen Sea Devils, the Sahuagin, flanked by sharks, burst out from a sunken wreck to attack. A brief skirmish ensued, and the sea devils were killed.

Searching the Ship

The adventurers began searching the wreck in earnest. In the waterlogged Captain’s quarters Tinu and Frilxiun found a locked box, maps and charts ruined by the sea water, two scrolls tightly sealed, and a magical journal impervious to the ocean. And a metal box impervious to the lockpicks of the bard.

Chamber of the Drow

Belowdecks, they discovered a locked and trapped room previously taken over by members of the infamous drow mercenary company Bregan D’aerthe. The inhabitants were gone, but they left treasures behind. There, among the mercenaries’ gear were gems, coins, a dagger, and a rapier that bore the telltale signs of magic.

The party continued to search the ship further for the lockbox and perhaps other treasures of the pirates.

Adventure Logs

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Session 32
Fleetwake Festivities

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Player Characters

Tinu (Eric)
Flora (Paige)
Talazaa (Sarah)
Varis (Luke)
Chungus (Tom)
Frilxiun (Owen)

Notable Non-Player Characters

Bruella Brightblade
Smiling Stannoc, Yawning Portal bookie
Lord Arit Adarbrent, patriarch of House Adarbrent

Notable Locations

The Yawning Portal
House of Healing
Sea Caves

Session Summary

Ches 23 – Return from the Undermountain

The party arrived, weary and injured, to the top of the well. As they are hoisted up the well into the Yawning Portal, they hear the sounds of laughing, clinking glasses, music, and merriment. The inn is packed with people. As they see the adventurers rise out of the well, the patrons gave hearty shouts. Mugs shaped like the eponymous well raised aloft and cheers rang out with laughter and catcalls.

High above, the balconies were filled with patrons, drinks in hand. Music filled the inn, from a group of five performers on a small stage near the street windows, dressed in motley knightly attire, playing instruments and singing a boisterous drinking song. An unfurled banner behind them identified the troupe as the “Neverwinter Knights.”

A jovial halfling, Smiling Stannoc, the bookie hopped up on the side of the well.

"A new batch of brave adventurers fresh returned from the Undermountain Delve! Say a prayer to Grim Kelemvor for those dearly departed — and get out your purses lads and lasses as we tally up these dearly returned from the latest dive into the depths of the dungeon!"

Pulling out a ledger and calling out, "Electric Troll Syndicate, and would you look at that, all intact, and even the Watch Wizard in one piece! That’s a bonus!"

Eyeing up Chungus, "Hmmm… Electric Troll Syndicate… plus a bonus half orc it seems. Who wagered on that??"

Laughter, cheers, and curses follow as patrons collect their winnings or pay their losses. A lucky winner — a broad shouldered dwarf named Gwynbera Goblinhorn called over,

"You’re my good luck charms! Let me buy you all a drink!"

A Message from Lord Adarbrent

As the adventurers enjoyed the drinks from the lucky dwarf, from within the crowd a young pale human wearing a tabard emblazoned with a Gold field with purple mountains and a red star pushed toward you.

"Good saers! Good ladies!" He exclaimed breathlessly as he bowed.

"Please, allow me to introduce myself. I am Ecredd Keenheart, a page for the good House Adarbrent. I have been tarrying here for you to return from your adventures in the Undermountain! My master Lord Adarbrent has sent a message to you forthright."

The young man raised his voice among the crowd and attempted to keep from being pushed toward you by the jostling crowd.

"I know not if you heard the news, but you shall soon enough. My master is deeply in your debt for he was told you were the good souls who passed along the book of that scoundrel and murderer known as Lifrena, may he freeze forever in Cania!"

"My lord and the Watch concocted a cunning plan based on that information, which saved my lord from certain death. Most of the assassins were slain, and a few taken into hand for hanging. Even now my lord is recovering at the House of Healing, but wishes to meet with your at your earliest convenience."

With that, he handed over a ring stamped with the sigil of the House.

"This ring shall grant you an audience with my lord. Seek him out at the House of Healing on the High Road in the Blackrose Hill district of the North Ward."

The Fleetswake Parade

Heading out into the press of the crowd outside the inn, the adventurers saw the source of all the people. Commoners and tradesfolk lined the streets and children ran under foot. It was as if the entire Citadel District was ablaze in color, sound, and excitement. Trumpets blared, street vendors called out treats and sweet cakes for sale. Ahead, marching
eight abreast and fifteen ranks deep in their green-and-gold uniforms, the parade was led by an impressive phalanx of the City Watch, filling the width of Snail Street.

Behind them, wonderworkers from the House of Wonders summoned huge ribbons of water and were moving them down the street. Within the ribbons of water swam giant, clockwork fish of bronze.

The fish appeared to be controlled by a Mechanical Man from the House of Inspired Hands, made of burnished copper and wood; its clockwork mechanisms visible constantly whirring and pistoning under its rune-etched skin-plating as it commanded the fish to perform tricks – flipping from one stream to another. The mechanical man leaped up, perched atop the snout of one of the fish, and was launched high into the air, where to double-flip before splashing back down through one of the water ribbons.

Behind the mechanical man, another Gondite creation followed: a Mechanical Beholder, hovering over the crowd and glaring about menacingly.

Following the wonderworkers and Gondites, was a swashbuckling captain in an enormous feathered hat atop a rainbow-feathered diatryma. Behind him were two swarthy men in sailor garb, bearing an unfurled banner that read “”/wikis/the-sea-maidens-faire" class=“wiki-page-link”> The Sea Maiden’s Faire: Carnival of Wonder and Diversions!"

He was followed by a procession of exotic animals — a caged owlbear, a unicorn stamping its feet proudly, and a woman with three legs leading a massive peacock fanning its feathers in a dazzling pattern of shapes and color.

Jugglers and stilt-walkers followed, leaning out far over the crowd, handing out advertising bills for the carnival on the “Pier of Wonders” in the Mistshore neighborhood of the Dock Ward.

The carnival workers rolled up a cannon, and shot a dwarf forwards to be caught by two of the stiltwalkers holding a net.

Following the carnival was a pageant wagon for Lightsinger Theater, performing The Pirate Lovers. This popular musical tells of a human woman who is, improbably, the daughter of a dwarf-king and, even more improbably, falls in love with a dark elf. Various ballads are sung from the “deck” of the ship which the pageant wagon opens to reveal.

The Gratitude of House Adarbrent

The adventurers crossed the street between the pageant wagon and a troupe of students from Blackstaff Academy shooting sparklers, flowers, and bubble cantrips from their wands, and made their way up the High Road. Fishmongers outside the Inn of the Dripping Dagger called out their special panfried lout and baked shalass. By the time the party passed the Palace and made it all the way up to the Market, the crowds had thinned. There on the east side of the Market stood the House of Healing.

The party were welcomed in to the hall of the Guild of Apothecaries & Physicians and presenting the sigil of the noble House, were brought to the bedside of Lord Adarbrent.

The lord was still pale, but in strong spirits as the party was led into his hospital room. He elaborated briefly on the plot to assassinate him and offered the gratitude of his House. Namely, he asked them to be his champions in the upcoming Race of the Emerald Grotto, a keystone event during the Fleetswake Festival.

In addition, he has an additional request: his agents have spotted a Luskan pirate ship foundered in the Sea Caves just to the north of the city. He believes the ship is the same as one that had plagued their shipping lanes. House Adarbrent will pay 2000 dragons for the safe retrieval of a locked box they believe is on the ship. In addition, they will pay a 10% salvage fee for any other household treasures retrieved from the ship.

Adventure Logs

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Session 31
Secrets of the Dwarves

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Player Characters

Tinu (Eric)
Flora (Paige)
Talazaa (Sarah)
Varis (Luke)
Chungus (Tom)

Notable Non-Player Characters

Bruella Brightblade

Notable Locations

Chamber of the Well
The Glitterhame
The Dungeon Level

Session Summary

Ches 23. Exploring the hidden alcove near the Chamber of the Well, the party found a hidden vault of the dwarves. Eight dwarves were buried in a trapped chamber dedicated to Dumathoin, the keeper of the dwarven dead.

Talazaa discovered a glowing warhammer in the hands of a dead dwarf.

A bas relief of the god Dumathoin held a hidden key attuned to the Rune Cube the party had discovered earlier. Using the key, the entire back wall swung open into a huge chamber. The vast columned room was marked by dwarven runes as the lost mine of The Glitterhame.

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Session 30
Fighting the Iron Grin

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Player Characters

Tinu (Eric)
Flora (Paige)
Talazaa (Sarah)
Varis (Luke)
Chungus (Tom)

Notable Non-Player Characters

Bruella Brightblade
Harrikas of Tethyr

Notable Locations

Chamber of the Well
The Dungeon Level

Session Summary

Ches 23. The party continued their attacks on the orc mercenaries of the Iron Grin. In the hidden orc hideout they looted valuables, including fine cloth and silver.

The party discovered the orc mercenaries are working with the gray dwarves of Clan Ironeye and House Gralhund to guard their fortress and valuables in the dungeon.

They also survived an attack by a huge ochre jelly, a gravity well trap, and discovered a hidden alcove that held a magic sword with the trapped soul of a ranger.

Adventure Logs

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Session 29
Mindflayer and the Iron Grin

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Player Characters

Tinu (Eric)
Flora (Paige)
Frilxiun (Owen)
Moira (Hannah)
Shae (Dave)
Talazaa (Sarah)
Varis (Luke)

Notable Non-Player Characters

Bruella Brightblade

Notable Locations

The Dungeon Level

Session Summary

Ches 23. The party emerged from Frilxiun’s Tiny Hut on the first level of Undermountain. They explored the rooms nearby, and in room with a mirror cloaked in a curtain, they somehow magically summoned a Mindflayer. The creature attacked, and after a harrowing battle, was defeated by the adventurers.

The party was also attacked by orcs that bore a symbol of a jawbone on black, the sign of the Iron Grin, a renowned orc mercenary company. In the hidden orc hideout they looted valuables, including fine cloth and silver.

Adventure Logs

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Session 28
Lizardmen and Broken Gates

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Player Characters

Tinu (Eric)
Flora (Paige)
Frilxiun (Owen)
Moira (Hannah)
Shae (Dave)
Talazaa (Sarah)
Varis (Luke)

Notable Non-Player Characters

Bruella Brightblade

Notable Locations

The Dungeon Level

Session Summary

Ches 22 – Undermountain

The party took the well down from the Yawning Portal down into Undermountain. They traveled south through the tunnel to the chamber of the headless statue. There they interrupted a band of black-scaled lizardfolk in black robes gathered around the statue: cultists of the Scaly Doom. The leader blasted out with lightning, and a quick, but fierce battle ensued. The lizardmen fell, but not before they could sound an alarm. And the party barred the double doors and fled west.

In the Chamber of the Broken Arch, the party discovered it was leaking energy into the room from the broken portal. Tinu attempted to repair the damaged gate, and was able to stop the blasts of energy, but was unable to restore the gate to working order. The party continued west through the secret door into the older passageways.

After traveling south, Frilxiun performed the Leomund’s Tiny Hut ritual that formed a sanctuary to rest in the dungeon.

Adventure Logs

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Session 27
Beauty is in the Eye of the Beholder

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Player Characters

Frilxiun (Owen)
Moira (Hannah)
Shae (Dave)
Talazaa (Sarah)
Varis (Luke)

Notable Non-Player Characters

Madam Mirthkettle
Ulkoria Stonemarrow
The Xanathar

Notable Locations

The Goblin Market
Font of Knowledge
Dream of the Tyrant

Session Summary

Investigations

In the Goblin Market and the Font of Knowledge, Shae and Moira investigated the rumors they had heard.

Shae spent a few days in the Goblin Market disguised as a goblin, looking for ensorcelled contraband in the black market and listening to rumors.

Goblin Market Rumors. They learned information about the hobgoblin Legion of the Red Hand and their war with the drow, the kidnapped nobles, the fugitive assassin, and the master inquisitive, and the cults of Undermountain.

Meanwhile, Moira returned to Waterdeep where she met with her contacts in the Harpers and investigated the notorious Xanathar. She was able to learn a lot about the crime boss, much of it very unsettling.

Ches 21 – Xanathar Art Exhibit

The party reconnected and sneaked into an art exhibit hosted by the Xanathar, to be open on Ches 29. The warehouse was unsettling, with large stone obelisks drilled with holes, arranged around a black lightless sphere in the center. Glowing motes of various colors drifted among the monoliths. As the light shone through the obelisks, it ensorceled the party, charming and paralyzing them until they were able to fight their way out of the building.

Adventure Logs

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Session 26
The Fey Day Ball, a Wereboar, and an Invisible Sword

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Player Characters

Parapetta (Charlie)
Flora (Paige)
Frilxiun (Owen)
Talazaa Amcathra (Sarah)
Tinu (Eric)
Varis (Luke)

Notable Non-Player Characters

Minister Nar Dakask, minister of Culture & Arts
Content Not Found: carlota-nurg-l, event planner at Highcoin Hall
The Cassalanters, bankers, landlords, philanthropists
The Amcathras, vintners, horse breeders, swordsmiths
Ilcayn Amcathra, noble scion
The Melshimbers, vintners, information brokers
The Gralhunds, weapons, mercenary dealers
Ardiff Motsk, merchant, smuggler
Guards

Notable Locations

The Thirsty Throat – tavern and boarding house
Highcoin Hall – the embassy of the nation of Amn
Terasse Estate – mercantile house attached to Highcoin Hall
The Dungeon Level – the first level of Undermountain

Session Summary

  • City shaken by an earthquake. Much of the celing of the Thirsty Throat collapsed.
  • On Fey Day, Frilxiun performed at Highcoin Hall to great acclaim. Parapetta comedic performance as “Victoria Castledanger,” made amends by returning locket stolen by the Plague Rats. The party heard rumors, saw Ardiff Mosk talking with Gralhunds about Splintered Fist vs the Xanathar monsters in arena fight. Tinu and Varis found Terasse Estate secret entrance to Xanathar Lair.
  • The following day the party explored Undermountain, northwest to unexplored section. They battled a zombie ogre, a pack of ghouls, and an enraged wereboar. They found an invisible sword, and discovered another pillar of shadow.

Ches 17 – The Earthquake

In the middle of the night of Ches 17, the city was shaken by an earthquake. Those staying in the squalid boarding house above the Thirsty Throat (most of the party) were awakened by boards and slates from the ramshackle roof caving in on them.

Several buildings throughout the city were damaged, and a tenement building in the South Ward caught fire, but was quickly extinguished by wizards of the Watchful Order.

Ches 18 – Downtime

The party spent the next day healing from their injuries. Parapetta was also able to procure a fine suit of plate armor (originally designed for the young heir of House Roaringhorn who had a sudden growth spurt), available within a day.

Though they knew of the Pit of Blood and Fortune gladiator match in Skullport that night, they decided not to attempt to venture to the smugglers cove.

After shifting their bedrolls out from under the now-gaping hole in the roof of the tenement building—and the persistent drizzle that lasted the night—the party was able to sleep through the night with no major disturbances (aside from the usual rats, lice, and snoring and shifting humanity they shared their room with).

Ches 19 – Fey Day at Highcoin Hall

On the 19th, the city woke to a bright and sunny day, already abuzz with merchants putting up banners and moving their most colorful merchandise to the front. Today was Fey Day, and Frilxiun had a performance that evening at Highcoin Hall.

The party split into two groups: one that would attend the bard, and another who would travel with the House Amcathra entourage.

After picking up her plate armor, Parapetta joined Tinu and Frilxiun as they made their way to the embassy. They easily convinced the embassy majordomo to grant them access to a room near the great hall, where they began ostensibly setting up for the event. In actually, Tinu took it as an opportunity to scout out the embassy.

Meanwhile, the Amcathra entourage traveled to the embassy. Talazaa, in a designer gown of Darromaran crushed velvet in modern Tethyrian style, was accompanied by Flora and Varis, dressed in fine outfits, playing the part of servants. They made small talk and overheard rumors regarding the Melshimbers, Cassalanters, Adarbrents, and other powerful nobles.

Varis, in a guise as a server, snuck into the kitchens and storage rooms. Speaking with a rat, he was able to learn of the smuggling tunnels. Together, he and Tinu were able to locate Terasse Estate. Tinu enchanted the guards and snuck inside. There he found the secret entrance to the smugglers’ tunnels, and returned to the party.

Frilxiun put on a masterpiece show, with five set-pieces of magic and song that enthralled the crowd. The crowd erupted in applause and exclamation at the set pieces, each one greater than the last until it finished with a finale of a giant image of himself accompanying the musical set.

Parapetta introduced herself as Victoria Castledanger, which caused a buzz throughout the crowd, as lord Victoro Cassalanter went pale and scarlet in a flash. But she quickly mollified the nobleman with a present of a Cassalanter family heirloom the party had found among the possessions of the Plague Rats in Undermountain.

As the performance of Frilxiun the bard wound down, the party consulted, and attempted to convince the guards to allow entry, but ultimately decided not to risk sneaking into Terasse Estate with so many eyes on the place. They had found the location to the smuggler tunnels, and the Xanathar’s Lair.

Frilxiun was already the talk of the nobility, and was receiving accolades. The Cassalanters pressed Parapetta on the jewelry she had shown them, and invited the party to their villa. With that, the party retired, to Amcathra Manor, and the Thirsty Throat for the night.

Ches 20 – The Wereboar and the Invisible Sword

The following day, the party decided to test their luck once again in Undermountain. At the Yawning Portal, Flora purchased a souvenir mug: a stein in the shape of a stone well with the Yawning Portal sign emblazoned across the front. The party paid the bartender their gold, and some gave donations to the skeletal priest of Jergal, and they were lowered into the dungeon.

On the Dungeon Level, the party traveled via a path untaken before, and encountered a massive undead creature, rotting and grotesque chained to a pillar. Branded upon its back was a large skull with a knife through it. They killed the abomination, and finding a secret door, continued north into the darkness. They continued past the Hall of Heroes to a chamber further north. There they defeated a band of ghouls.

As they were recovering from the battle, they were attacked by a hulking creature, a barbaric man with the head of a boar and a giant axe: a wereboar. After a hard-fought battle, they defeated the brute. Stone floor tiles were shattered in the battle to reveal a small recessed chamber, and searching it Tinu felt a slice. An invisible blade bloodied his hand, and he drew out the magical weapon. In the room beyond, the party found a room with a column of shadowy darkness in the center, but the adventurers decided to return to the city above before exploring more.

Adventure Logs

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Session 25
Out of Skullport

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Player Characters
Frilxiun (Owen)
Talazaa Amcathra (Sarah)
Tinu (Eric)
Parapetta (Charlie)
Flora (Paige)
Varis (Luke)

Notable Non-Player Characters
Vincent Trench, inquisitive
Duvrol The Razor, hobgoblin captain
Elzo, Plague Rats thief

Notable Locations
Tanor’thal Refuge – the former stronghold of drow House Tanor’thal, now seemingly abandoned save for a nest of giant spiders.

Ches 15 The Goblin Market
Before skulking after his newfound allies, Varis saw Vincent Trench recruit members of the Bregan D’aerthe mercenary company and sneak out into Undermountain, headed for Skullport.

A company of hobgoblins from the Legion of the Red Hand marched into the bazaar and demanded a tribute of goblin recruits to aid Stromkuhldur in their war against the drow of House Auvryndar.

Ches 17 Skullport
The party discovered a hidden passage up to Waterdeep hidden among the stalactites near Tanor’thal Refuge. Tinu blasted a nest of giant spiders, dropping their flaming corpses onto the wooden roofs of the Upper Heart far below.

Fleeing into the tunnel, the adventurers traveled along a winding tunnel up toward Waterdeep. They were ambushed by wererats of the Plague Rats gang, but they defeated the foes, and took one of the bandits, Elzo, prisoner. They later released the bandit after he informed them of his Black Network cell in the Arcane Chambers, led by a drow mage named Riz’Terezyl.

After hours in the darkness, they emerged from a dry well in the cellar of the Blue Mermaid Tavern.

Adventure Logs

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Session 24
Skullport and the Xanathar’s Lair

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Player Characters
Frilxiun (Owen)
Talazaa Amcathra (Sarah)
Tinu (Eric)
Parapetta (Charlie)
Flora (Paige)

Notable Non-Player Characters
Ardiff, wealthy merchant
Yort, Xanathar thug
Quietude, innkeeper
Turosh, Guts and Garters barkeep
Ahmaergo, Xanathar boss
Cal’ali, Flagon and Dragon barkeep

Notable Locations
Skull Island, Xanathar Guild island fortress
The Guts and Garters, tavern and inn
The Flagon and the Dragon, inn
The Black Tankard, tavern
The Pit of Blood and Fortune, Xanathar arena

Ches 15Skullport

The river opened up into a bay, and the smell of brine and sewage filled the air. In the center of the bay was an island with an ancient fortress built upon it, defended with ballistae and flame cannons. A massive limestone column connected the island to the ceiling of the cavern, with dimly lit windows and staircases carved into its surface. This fortress was Skull Island, the redoubt of the Xanathar Guild, a prison, and dungeon for slaves. Across a rickety bridge, the island connected to the Port of Shadow.

In the dim phosphorous light streaking the huge cavern, the party saw the pirate shantytown of Skullport. Interconnected by narrow catwalks and rickety scaffolding, the houses built on stilts were haphazardly erected in a dense and towering jumble of wood, rope, mastheads, and zurkhwood fungus.

The port of Skullport was a dank slum, the streets were littered with garbage. The goblin merchants passed a large platform of rusting manacles and chains in the center of the square, and made their way through narrow, dark alleys, past forlorn skulkers to a run-down inn.

The Guts and Garters

The sign swinging above the door read “Guts and Garters.” The proprietor of the ramshackle inn was a sullen, soft-spoken tiefling named Quietude. For 5 shards, a bedroom could be rented for an hour, or for 5 dragons, for a night. The bar was full of Xanathar Guild gang members.

The goblins and adventurers were paid by a man named Ardiff, an older Illuskan human merchant wearing a scarf with interlocking rings. Frilxiun bought him expensive Melshimber rose wine and pried him for information, learning much about the Port of Shadows.

The adventurers also learned that the nobles they sought were being held in the secret lair of the Xanathar himself somewhere beneath the city. He also mentioned that the hideout hosts gladiator death matches at the arena called the Pit of Blood and Fortune, drawing rich and influential guests from Waterdeep.

Ardiff warned the party that while the Guts and Garters was a good place to do business, it was a terrible idea to spend the night there. He recommended the Keel Haul or the Flagon and the Dragon instead.

The Flagon and the Dragon

After a brief skirmish between Tinu and a couple beggars, the party made their way to the Flagon and the Dragon. This smaller, quieter inn was off the main road, a little north of the Xanathar tavern. The half-elf bartender showed them to a simple room with a sturdy door with two locks, and a window overlooking an alley. While the adventurers slept, Tinu and Flora saw an envelope slide under the door. It was addressed to Frilxiun and sealed with the symbolof the Silverstars

Ches 16The Xanathar’s Lair

The party ventured out into Skullport the next morning. They encountered some Xanathar thugs, and after a brief confrontation, Frilxiun convinced them they were members of the Guild. Parapetta challenged the thug Yort to an arm-wrestling match, humiliating him and earning the party a chance to see the Pit of Blood and Fortune. The Guts and Garters’ barkeep led them into a storage room, and unlocked a trapdoor. They descended a ladder down a deep shaft and walked down a long 300’ corridor. At the end of the corridor, the barkeep unlocked the door to the Pit of Blood and Fortune.

At the arena, they convinced the thugs to show them the prize slave minotaur, and other prisoners destined for the next match in a couple days, on the 18th of Ches. The prisoners were a minotaur, orog, and a half-ogre, a trio of adventurers, a badly injured (possibly tortured) drow female of House Auvryndar, and an injured female halfling belonging to the Black Network. None of the prisoners matched the descriptions of the nobles, though the guards let slip other prisoners were held near the Mindflayer’s chambers.

The adventurers returned to the bar with the gang members, and left.

They also visited the Black Tankard tavern by the port, another favorite hangout for the Xanathar gang. The Horned Dwarf was holding court among his lackeys, but the adventurers didn’t linger long.

Adventure Logs

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