Campaign of the Month: August 2021
City of Splendors. Dungeon of Madness.
A vial of thick, black tarlike resin.
Cost: 300 gp per dose
A creature subjected to this poison must make a DC 15 Constitution saving throw, taking (4d6) poison damage on a failed save, or half as much damage on a successful one.
The poison spreads quickly, causing the veins to turn black and vine-like as the victim dies.
Injury. Injury poison can be applied to weapons, ammunition, trap components, and other objects that deal piercing or slashing damage and remains potent until delivered through a wound or washed off. A creature that takes piercing or slashing damage from an object coated with the poison is exposed to its effects.
4 weapon doses. 8 ammunition.
Found on the body of the Assassin Lifrena the Blank