Campaign of the Month: August 2021
City of Splendors. Dungeon of Madness.
Mystra
Portfolio: Ambition, Magic, Pride, Spells
Titles: The Lady of Mysteries, The Mother of All Magic, The Muse, Our Lady of Spells, The Lost Goddess, The Widow, She Who Returns Again, The Creeping Doom
Symbols: A single blue-white star; A red mist flowing from a circle of stars; A draconic skull
Mystra is the goddess of magic, which makes her one of the most powerful deities in the Realms. Known also as the Lady of Mysteries, she is said to have taught the first spellcaster of the Realms, and to have enabled many of the races to use magic. She is aided in her work by Azuth, the god of wizards. Mystra’s symbol is a blue-white star. Mystra is portrayed only as a prismatic will-o-the-wisp, without human form and capable of using any spell known in the Realms.
Mystra is the goddess of magic, and with that the goddess of possibilities. She is most venerated by wizards and those who use magic or magical items in their daily use. She is claimed to weigh and judge each new spell or magical item to determine whether it should be permitted into the Realms. Choice, decision, and knowledge, leavened with a healthy dose of good for the most individuals, are the hallmarks of Mystra’s faith.
Mystra is bound to the Weave, the source of magic, and the fabric on which magic is drawn. When she was killed by the dark god Cyric in 1385 DR, the Weave collapsed and initiated the Spellplague. When the goddess returned in 1479 DR, the Weave was reformed.
The Church of Mystra: Magic is a force of great power and presence in the Realms, and Mystra’s priests watch over the different uses of magic power and prevent magical abuse. Mystra’s clerics keep the balance of magical power, destroy detrimental and cursed magical items, and help mages that are unjustly accused of crimes. Mystra’s clerics are also skilled in the fabrication and identification of potions, salves, ointments, and elixirs.
The hierarchy of Mystra includes all forms of spellcasters, including priests, wizards, bards, rangers, and paladins. Only those who gain their spells directly from a higher power gain their spells from the goddess, but all are welcome within the hierarchy. Wizards, and primarily good wizards, hold her name in special veneration, even if they worship Azuth or some other deity.
The traditional garb of Mystra’s clerics are soft midnight blue robes with a silver necklace made of a series of stars strung together that serves as their holy symbol. Due to side effects of long-term alchemical work and exposure to weird substances many of Mystra’s clerics are accompanied by a lingering scent of chemicals and their hair is frizzy, if not burnt in patches.
The Church of Mystra worships in the House of Wonder.
Religious Orders:
Children of the Starry Quill
Order of the Blue Moon
Order of the Shooting Star
Knights of the Mystic Fire
Chosen of Mystra: Mortals who have been specifically blessed by Mystra gain access to unprecedented magical power. Mystra’s Chosen are concerned with fighting imbalances in the Weave. Some of the most powerful wizards and sorcerers in the land are Chosen of Mystra, including Lady Silverhand and Elminster, the Sage of Shadowdale.